Friday, October 19, 2018

MADE Rules Breakdown -- Topic Six


MADE Rules Breakdown – Topic Six

All the Extras

Taken directly from: SKATE MADE

Injury Procedure

Should a skater be injured during play, they should signal to the refs using a thumb up or thumb down. If signaling with a thumb up, they should pull themselves off the track, at which time, one of their teammates may line up for substitution. The replacement player may only enter when signaled by the nearest Outside Ref and from the rear of the Pack. When the injured skater signals a thumb down for a significant injury, or the downed skater is unresponsive, the nearest ref will signal the Injury Alert to end the jam with four short whistle blows. Injured player(s), who stop the jam, will not be allowed to return to play until the next period, or cleared by an EMT, whichever is sooner.


Cutting Track:

Cutting track is considered the act of skating out of bounds in order to reduce the distance one must travel around the track; or the act of skating out of bounds in order to advance position. Skaters are not allowed to cut track, but may advance position by jumping the turn as long as they begin and end their jump while in bounds. Lifting a skate to avoid being out of bounds is permitted.

 

Exemption for Active Jammers on Scoring Pass Only:

Active Jammers are exempt from cutting track in the Blocking Zone. Should an Active Jammer cut the track for any reason, they can either: pull up, let that Blocker(s) pass, re-enter the track and re-pass those players to be awarded points; or they may continue on, but without any points for the opposing players they passed while out of bounds. Active Jammers who continue on, and enter the Pack, having passed no opposing players in bounds, will not be allowed to signal the end of the Jam until they score a point on that pass.



Out of Play Rule

Any skater (excluding Active Jammers or Jammers making their first pass through the pack to become active) who are more than 20' away from the pack, out of bounds, or in the situation of a no-pack, are considered "Out of Play." Any skater who is on the ground (any body part other than skates touching the ground) is considered Out of Play. Out of Play skaters must yield to Active Jammers or be issued a penalty.

 

Blocking zone: Opposing players may engage each other in the Pack and within 20' in either direction (ahead of or behind) the Pack. Any player outside of this zone is not considered in play (except Active Jammers), and therefore not part of the Pack. Active Jammers are considered part of the pack anytime they are within 20' of other players. Out of play skaters can neither assist nor block.

 

Once an Active Jammer has exited the Blocking Zone, opposing players, with the exception of the opposing Active Jammer, may not engage them, or hinder their progress, until they are once again within 20' of the Pack. Blockers who chase the Active Jammer past the Blocking Zone will be issued an Out of Play penalty.

 

If there is "No Pack" as signaled by the Pack or Head Ref, you have dead play. During dead play, skaters, cannot engage nor assist. Active Jammers may still engage other skaters, but not assist during dead play. During Dead Play or an evenly "Split Pack" players must actively reform the Pack within the parameters indicated by the Pack or Head Ref, generally the centermost mass, and are to resume normal play when signaled to "Resume Play" by the Pack or Head Ref. Failure to reform the pack will result in an Out of Play penalty for all skaters involved. In a No Pack situation, a Pivot may still break.



Gear

All players must wear quad skates, helmet, mouth guard, wrist guards, elbow pads and knee pads. Any loose or ill-fitting equipment must be taped or adjusted. Skating officials must wear helmets and knee pads -- mouth guards, wrist and elbow pads are optional, but recommended.

 

Team uniforms are determined by color uniformity, not style uniformity.

 

Only officials may wear black and white striped tops.





 

 

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