MADE Rules Breakdown – Topic Six
All the Extras
Injury Procedure
Should a skater be injured during play, they should signal to the refs
using a thumb up or thumb down. If signaling with a thumb up, they should pull
themselves off the track, at which time, one of their teammates may line up for
substitution. The replacement player may only enter when signaled by the
nearest Outside Ref and from the rear of the Pack. When the injured skater signals
a thumb down for a significant injury, or the downed skater is unresponsive,
the nearest ref will signal the Injury Alert to end the jam with four short
whistle blows. Injured player(s), who stop the jam, will not be allowed to
return to play until the next period, or cleared by an EMT, whichever is
sooner.
Cutting Track:
Cutting track is considered the act of skating out of bounds in order to
reduce the distance one must travel around the track; or the act of skating out
of bounds in order to advance position. Skaters are not allowed to cut track,
but may advance position by jumping the turn as long as they begin and end
their jump while in bounds. Lifting a skate to avoid being out of bounds is
permitted.
Exemption
for Active Jammers on Scoring Pass Only:
Active
Jammers are exempt from cutting track in the Blocking Zone. Should an Active
Jammer cut the track for any reason, they can either: pull up, let that
Blocker(s) pass, re-enter the track and re-pass those players to be awarded
points; or they may continue on, but without any points for the opposing
players they passed while out of bounds. Active Jammers who continue on, and
enter the Pack, having passed no opposing players in bounds, will not be
allowed to signal the end of the Jam until they score a point on that pass.
Out of Play Rule
Any skater (excluding Active Jammers or Jammers making their first pass
through the pack to become active) who are more than 20' away from the pack,
out of bounds, or in the situation of a no-pack, are considered "Out of
Play." Any skater who is on the ground (any body part other than skates
touching the ground) is considered Out of Play. Out of Play skaters must yield
to Active Jammers or be issued a penalty.
Blocking
zone: Opposing players may engage each other in the Pack
and within 20' in either direction (ahead of or behind) the Pack. Any player
outside of this zone is not considered in play (except Active Jammers), and
therefore not part of the Pack. Active Jammers are considered part of the pack
anytime they are within 20' of other players. Out of play skaters can neither
assist nor block.
Once
an Active Jammer has exited the Blocking Zone, opposing players, with the
exception of the opposing Active Jammer, may not engage them, or hinder their
progress, until they are once again within 20' of the Pack. Blockers who chase
the Active Jammer past the Blocking Zone will be issued an Out of Play penalty.
If there is "No Pack" as signaled by the Pack or Head Ref, you
have dead play. During dead play, skaters, cannot engage nor assist. Active
Jammers may still engage other skaters, but not assist during dead play. During
Dead Play or an evenly "Split Pack" players must actively reform the
Pack within the parameters indicated by the Pack or Head Ref, generally the
centermost mass, and are to resume normal play when signaled to "Resume
Play" by the Pack or Head Ref. Failure to reform the pack will result
in an Out of Play penalty for all skaters involved. In a No Pack situation, a
Pivot may still break.
Gear
All players must wear quad skates, helmet, mouth guard, wrist guards,
elbow pads and knee pads. Any loose or ill-fitting equipment must be taped or
adjusted. Skating officials must wear helmets and knee pads -- mouth guards,
wrist and elbow pads are optional, but recommended.
Team uniforms are determined by color uniformity, not style uniformity.
Only officials may wear black and white striped tops.
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